Why ‘1956 Individuals’?
In 1956 the Dartmouth Conference marked the birth of AI as a field of study
It explored how machines could simulate human intelligence
Prominent attendees including John McCarthy, Marvin Minsky and Allen Newell
It is credited for sparking decades of research and development in the field
Participants of the Dartmouth Summer Research Project on Artificial Intelligence. Including Marvin Minsky, Claude Shannon and Ray Solomonoff.
Source Achievement.org
What are 1956 Individuals?
1956 Individuals are a business to business product that was born out of the interactive technology that we created as part of our video game project within SKC Games Studio. Essentially they are interactive fully customisable characters that can be given knowledge to interact with and educate people across a diverse range of industries and settings.
About SKC Games Studio
SKC Games Studio are an independent video game developer based in the UK. Our focus is on creating engaging, enlightening and informative story-driven RPGs that challenge players of all ages.
Our mission is to revolutionise the gaming industry by delivering unparalleled entertainment that utilises cutting-edge technologies and immerses players in new and exciting environments and worlds.